1.3b Update - More Fixes
PaperSkeleton » Devlog
Changes:
- PaperBoneAttachment3D flip rotation calculations have been corrected.
- New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D that inverts the scale of the attachment on the x-axis when flipped.
- Fixed bug that PaperPolygon2D's visibility toggle would not be reflected on equivalent meshes on startup due to a neglection to set that property upon instantiation.
- PaperPolygon2D's 3D mesh instance's visibility toggle now uses `is_visible_in_tree()` instead of `visible` for more reliable visibility toggles. Its visibility can now be toggled as a group when placed under a child of a node that's not visible.
- Fixed next pass parameters in the inspector so that they're no longer grouped with the previous shader's uniform groups.
Files
PaperSkeleton 1.3b 5.3 MB
47 days ago
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PaperSkeleton
Renders Godot's 2D skeletal meshes into 3D skeletal meshes. Perfect for 2.5D games.
Status | Released |
Category | Tool |
Author | BunkWire2X8 |
Tags | 2D, 3D, addon, Animation, Godot, godot-addon, godot-addons, Modeling |
More posts
- 1.5 Update - Easier Individual Texture Maps29 days ago
- 1.4a Update - Quick Fixes and Some Internal Restructuring40 days ago
- 1.4 Update - Major Flipping Overhaul41 days ago
- 1.3a Update - Important Hotfix48 days ago
- 1.3 Update - PaperPolygon2D Property Update Overhaul + Misc. Tweaks50 days ago
- 1.2 Update - Linear Subdivision, Bone Attachments, Flip Textures, and More...62 days ago
- 1.1b Update - Shader and Bone Fixes89 days ago
- 1.1a Update - Quick Patch93 days ago
- 1.1 Update - Slight Restructuring + Quality of Life Changes95 days ago
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