PaperSkeleton
Devlog
- May 27, 2025 by BunkWire2X8#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #ModelingChanges: Fixed the `set_z_as_relative_and_update()` function embarrassingly calling none of the functions that it was supposed to. New `custom_texture_maps` array property for PaperPolygon2Ds to strea... Continue reading
- May 17, 2025 by BunkWire2X8#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #ModelingChanges: Fixed outdated array reference in PaperPolygon2D's `update_color()` function (Thanks to Gokigenyou for pointing this out). Removed optional parameters in certain PaperPolygon2D `update` funct... Continue reading
- May 15, 2025 by BunkWire2X8#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #Modeling, #ShadersChanges: Changed mesh offset in shaders so that their z-index inversion is now entirely dependent on which face you view it from. This essentially means that there should be no more "ugly side" for th... Continue reading
- May 09, 2025 by BunkWire2X81#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #ModelingChanges: PaperBoneAttachment3D flip rotation calculations have been corrected. New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D that inverts the scale of the attachment o... Continue reading
- May 07, 2025 by BunkWire2X81#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #ModelingChanges: After thinking about it for a good while, I've finally decided to bite the bullet and completely remove per-frame checking on PaperPolygon2D instances . I've decided that it's best for the sa... Continue reading
- April 24, 2025 by BunkWire2X81#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #Modeling, #linear-subdivisionTL;DR for just a summary of the bigger changes: Shader uniform displays now have grouping, PaperBoneAttachment3D has been added, generated 3D meshes can be linearly subdivided, new "flip texture" func... Continue reading
- March 29, 2025 by BunkWire2X81#2D, #3D, #addon, #Animation, #Godot, #godot-addon, #godot-addons, #ModelingThe first two main changes were issues pointed out to me by Gokigenyou . Changes: 3D meshes should no longer have a glaring white tint while in the forward renderer. I initially assumed that this was... Continue reading
- March 24, 2025 by BunkWire2X8#update, #godot, #godot addon, #paper skeleton, #godot 4.4, #2.5DJust a minor patch update: Changes: Updated `paper_complex_shader.gdshader`, as I somehow forgot to update one of the shader function names prior to releasing. Much appreciation to folta.bsky.social f... Continue reading
- March 23, 2025 by BunkWire2X8#update, #addon, #godot, #godot addon, #paper skeleton, #godot 4.4, #2.5D, #qol, #quality of lifeAfter the 4.4 update to the Godot engine, I've decided to come back to this addon to restructure it a bit, and as well as add some much needed features that I think will help streamline the use of thi... Continue reading