Status Update - Currently Working on Version 2.0


I've been posting a lot of updates to my Twitter, but for those out of the loop, I've been working on a major overhaul for this addon for a good while now.

After experimenting a lot with PaperSkeleton, and how it scales compared to a lot of other addons, I've decided that there are much better ways to structure a project like this, so I've been working on a major redesign. A lot of the changes I've been making are very significant (and good), but also kinda boring for the less technically inclined (I'll post a full list when the update's out). It's also not very backwards compatible, due to the sheer amount of changes made. This means that migration will likely be very messy, so sorry about that.

What I'm sure will excite a lot of you though, is the introduction of Sprite2D skeletal support, a much requested feature that I've decided to finally implement. I've attached a quick preview of it in action.

There are also features such as PaperMaterial (a much better resource-based implementation for saving and loading shader parameters), PaperSkeletonModifier3D (SkeletonModifier3D subclass designed to be a more practical replacement for PaperBone2D's modifiers), the removal of PaperBone2D (better bone tracking alternatives added in its place), various code optimizations (performance improvements), and various other smaller additions that will increase the viability of this addon for your game projects.

There are still a fair bit of things I still need to implement and polish before I get around to actually releasing the next update, but I just wanted to give you all a heads-up about this project's status. This project's development is certainly not dead yet.

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