Changes: Fixed the `set_z_as_relative_and_update()` function embarrassingly calling none of the functions that it was supposed to. New `custom_texture_maps` arr...
Changes: Fixed outdated array reference in PaperPolygon2D's `update_color()` function (Thanks to Gokigenyou for pointing this out). Removed optional parameters...
Changes: Changed mesh offset in shaders so that their z-index inversion is now entirely dependent on which face you view it from. This essentially means that th...
Changes: PaperBoneAttachment3D flip rotation calculations have been corrected. New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D th...
Changes: Fixed `_get_incompatible_shader_params()` static integer typing causing an error due to it assigning a null value. My bad. Yeah, that's pretty much it...
Changes: After thinking about it for a good while, I've finally decided to bite the bullet and completely remove per-frame checking on PaperPolygon2D instances...
TL;DR for just a summary of the bigger changes: Shader uniform displays now have grouping, PaperBoneAttachment3D has been added, generated 3D meshes can be line...
The first two main changes were issues pointed out to me by Gokigenyou . Changes: 3D meshes should no longer have a glaring white tint while in the forward rend...