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PaperSkeleton

Renders Godot's 2D skeletal meshes into 3D skeletal meshes. Perfect for 2.5D games. · By BunkWire2X8

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Recent updates

1.5 Update - Easier Individual Texture Maps
Changes: Fixed the `set_z_as_relative_and_update()` function embarrassingly calling none of the functions that it was supposed to. New `custom_texture_maps` arr...
1 file
1.4a Update - Quick Fixes and Some Internal Restructuring
Changes: Fixed outdated array reference in PaperPolygon2D's `update_color()` function (Thanks to Gokigenyou for pointing this out). Removed optional parameters...
1 file
1.4 Update - Major Flipping Overhaul
Changes: Changed mesh offset in shaders so that their z-index inversion is now entirely dependent on which face you view it from. This essentially means that th...
1 file
1.3b Update - More Fixes
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Changes: PaperBoneAttachment3D flip rotation calculations have been corrected. New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D th...
1 file
​1.3a Update - Important Hotfix
Changes: Fixed `_get_incompatible_shader_params()` static integer typing causing an error due to it assigning a null value. My bad. Yeah, that's pretty much it...
1 file
​1.3 Update - PaperPolygon2D Property Update Overhaul + Misc. Tweaks
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Changes: After thinking about it for a good while, I've finally decided to bite the bullet and completely remove per-frame checking on PaperPolygon2D instances...
1 file
​1.2 Update - Linear Subdivision, Bone Attachments, Flip Textures, and More...
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TL;DR for just a summary of the bigger changes: Shader uniform displays now have grouping, PaperBoneAttachment3D has been added, generated 3D meshes can be line...
1 file
​1.1b Update - Shader and Bone Fixes
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The first two main changes were issues pointed out to me by Gokigenyou . Changes: 3D meshes should no longer have a glaring white tint while in the forward rend...
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Last post
Hi again, Would it be possible to add an option to invert Z values on bone attachments when flipped? In my use case, the...
started by Gokigenyou 35 days ago
2 replies
26 views
Hi, There´s an error when you try to assign a color to a PaperPolygon2D. > Invalid access to property or key 'auto_name...
started by Gokigenyou 38 days ago
1 reply
22 views
Hi, thanks for a great addon! It was just what I needed and easy to set up. I had used the old fashioned method of using...
started by Gokigenyou 87 days ago
9 replies
115 views